#RPGaDAY2015, Day 14: Should I Attend Gen Con?

For #RPGaDAY2015, there’s this thing in small print: “Feel free to post something different if you don’t have an RPG that matches the description.” Given the difficulty I am having coming up with 500 words to determine what an “accessory” is ((Today’s real topic: What is your favorite RPG accessory?)) and why it doesn’t seem to cover supplements, plus that in my Last Year posts, everyone is currently at Gen Con 2014, I’m going to grab onto that and talk about Gen Con. Specifically, Should I Attend Gen Con in the Future?

Gen Con 2015, Day 1: Opening of the Exhibit Hall, courtesy of Gen Con Indy’s facebook page.

I have been privately debating that question over the past few months. This morning, I think I’ve made up my mind. No, I won’t be attending Gen Con again, unless it’s with a company. ((Or, unless it’s a vacation with the family. But there’s many other places I’d rather visit with a family than Indianapolis in August.))

I’ve been to three or four Gen Cons, primarily for networking, and I’ve always found it difficult to connect with people at the show. There’s a list of people and companies I want to talk to, but I can somewhat reliably find them only at the Exhibit Hall, where I am acutely aware that the time I take up with someone at a booth is time they aren’t selling product to customers. Each year, the hall gets packed with more and more people, so that’s fewer and fewer chances I get to interact with people I want to look at for mentoring or work. It’s difficult to meet people outside of hall hours as well, because the people I want to meet are meeting up with old friends that they don’t get to see except once a year and who wants to devote time to a complete stranger?

I didn’t attend this year, which is a shame, because this would have been the first year where I’ve finally broken through with layout. I’d be recognized by a much larger group of people in the industry than in years prior. In theory, I would have been able to actually network outside the hall hours. But is it worth it?

GenCon2012Crowd-1024x768
…and this was an image from Gen Con 2012, the last year I attended. I was actually at the booth directly behind and one space down from whomever took this photo. (Image from NerdTrek.com — click through to visit their site.)

ken and robinThis morning, I’m listening to the first segment of the most recent podcast of Ken and Robin Talk About Stuff, and Ken Hite is talking about how this the first year he didn’t get a chance to walk the dealer hall because it was so busy. ((The relevant stuff is around the 14:00 – 20:00 minute mark. I couldn’t see how to embed the player here.)) ((Translation: Almost no time for freelancers like me to talk to established professionals or the people that I need to talk to.)) Robin Laws says that in previous years of the convention, you could wander halls at a quiet time and introduce yourself to others, but now there simply is none of that quiet time where that can happen: “The chances of being able to strike up the casual interaction on which so much networking in any field is based is going to be reduced because at night, when we have a chance to sit down and unwind, we’re going to be with our tightest homies and not seem to be… approachable.” ((Although the Diana Jones Award is a great place to be, but with the move to the new place — the old place closed — it’s way too loud to jump into conversations. Plus, most of the times I’ve been there, it’s difficult to get into those groups because people sit at tables with their professional colleagues and there’s limited seating. It’s very awkward to have that casual interaction Robin speaks of when you’re the only one standing at the edge of a booth that’s packed with people who have known each other for longer than the two minutes you’ve known them. Intimidating, even. Even if they are great people and are happy to see you, the physicality of the social setting subtley tells you that you’re not part of that group.))

And then Ken agrees, suggesting that this is a time when people might want to look at creators’ and contacts’ convention schedules outside of Gen Con. Gen Con is more for boothwork, playing demos, and living the gamer life 24/7. But it’s no longer the best for networking and freelancers. Maybe it should shift to another convention, he suggests: “I hate to say it, because Gen Con used to be great one-stop shopping for freelancers… I would find it amazing if a freelancer was able to get two words of quality time, edgewise, with a busy booth owner.

If folks like Robin Laws and Ken Hite are saying it’s rough for someone who is going to Gen Con to find work, yeah, maybe it’s time to try someplace else.

Earlier this year, I was discussing possible Origins and Gen Con plans ((I didn’t attend either, due to various reasons.)) with some people on twitter. Origins seems to be a much lower-stress level convention. There’s time to talk to gaming industry professionals. There’s the Big Bar on 2.

Gen Con is expensive if you’re doing it solo. Not the convention, with a four-day pass coming in around $80, but travel expenses, lodging, food. For 2014, Ron Blessing and I (and hopefully his wife, Vern) were going to do This Just In…From Gen Con. ((TJI 2014 didn’t happen for a number of reasons. Some of them are in this post from last year.)) In preparation for the trip, we looked at what the cost of attending the show was, and how much we would have to raise in sponsorship. About $1100 for the hotel room ((The room rate included internet access for Wednesday through Sunday, flying out Monday morning)) and between $400-600 for plane tickets. Plus transport between airport and hotel. Food: budget in maybe $30 for food a day. That’s a lot for just one person to go, looking for work, even if the cost of lodging was split three ways. ((Which I’ve done before, but two different hotels on two different trips wound up charging my card for the full amount instead of splitting it three ways like they were supposed to.)) Do I really get $1500 worth of work from attending Gen Con, meeting people for moments, and handing out business cards? Would I have gotten work without fronting a third of a thousand dollars, plane tickets, and eating lunch and dinner out for four days straight? Probably. Maybe.

But now that I’m established in the hobby games market — and worked on two ENnie-award winning products this year — is Gen Con neccessary for me, going on my own?

I can only come up with “not really”.

I’m looking at Origins 2016 for next year for me-time. For Gen Con 2016, if I attend, I’ll be there as part of a group effort and you’ll probably see me working at a booth. If things work out.

#RPGaDAY, Last Year: Day 14 – Favorite Convention Purchase

Everybody was at Gen Con this time last year, so for those of us staying at home, participating in #RPGaDAY, the next few days were all about conventions. I haven’t been to a convention since the writing event last year, so my answer to today’s topic last year, “What’s your favorite convention purchase?” hasn’t changed. Here’s what I wrote last year:

Today’s #RPGaDAY topic is “Everyone is at Gen Con except you, so what’s your favorite convention purchase and can I get some more salt for your wound?” Gee, thanks.

We’re probably talking RPG-related purchases here, so that’s really going to limit my choices. Most of the time when I have a purchase at gaming convention, it’s a boardgame of some type. RPG-wise, the only contenders I can think of are the Star Wars: Age of Rebellion Beta or The Armitage Files for Trail of Cthulhu. AoR was a Beta game and I haven’t played it and I have the full release; my online gaming group played a bunch of Armitage. So the winner has to be the latter.

The Armitage Files is a neat setup for a campaign (and I’d love to actually run the campaign to completion one day). Letters and objects arrive mysteriously, describing future events. The Armitage Group, a few investigators of the unknown at Miskatonic University, implore the PCs to investigate independently. Each of these letters has four or five threads the PCs can follow–they choose to follow up with something going on at the yacht club in Kingsport instead of with the astronomy club that travels up the Miskatonic Valley. Do they get a chance to investigate the amateur astronomers? What if a new letter shows up during their investigation? What if that letter talks about investigating the death of one of the PCs?

armitagefiles1
Each of these potential threats have certain people and organizations and places associated with them. Each of these elements come in three flavors: helpful, neutral, and insidious. For example, a businessman might have connections to the Order of Dagon, a member of a masonic organization waging secret war against the darkness, or just a person with plenty of powerful connections. This person is given three or four different physical descriptions and has six alternate names, letting you use the same “statblock” a multitude of times, generating several different people with differing outlooks.

armitagefiles2Your game will be different from anyone else’s. In my game, the amateur astronomers were innocent dupes, manipulated by a witch. In your game, the seemingly-benign group could have a secret inner circle full of cultists. Who knows?

The first half of the book is all about the files and various elements your Mythos Investigators may encounter. The second half are photocopies of the actual letters, so your players will have to decipher the handwriting which, as is apropos to a game with a Sanity meter, can get a bit crazy. Better still, Pelgrane Press offers a color PDF for download to give players the full effect.

Running this campaign requires the players to be proactive, instead of reactive. In order to fully prepare for the game, the players need to read over the file and tell the GM which line of investigation they’d like to pursue so the GM can come up with something. If you want to run the game, I strongly recommend reading Rick Neal’s Armitage Files play reports. ((Due to the nature of the product, there may be spoilers at that link, but they really may not be spoilers. Consider them quantum spoilers.))

#RPGaDAY2015, Day 13: Favorite RPG Podcast

Readers, I need your help.

Today’s question is “What’s your favorite RPG podcast?” Thing is, I don’t listen to RPG podcasts. I stopped listening a while back—I’d usually queue them up for trips and listen as I drive—but we haven’t taken long drives with just me and the wife in the past few years. I would sometimes listen when commuting in to the PR agency or to the university, but now my work commute to work is “go down the stairs, ’round through the kitchen, and to the office.”

I’ve asked on my social media accounts (twitter and G+, really) a few times for podcast suggestions, but very few came in. Perhaps you have some suggestions?

cover170x170Here’s what I’ve got in my podcast app: Shut Up & Sit Down, The SnakesCast (From Snakes & Lattes), 99% Invisible, and RadioLab. Things I’ve liked in the past, all now over: Out of Character (Pulp Gamer/Seelie Studios), The Sons of Kryos, The Durham 3, and Hudson & Gaines. I’ve also given Welcome to Nightvale and Ken and Robin Talk About Stuff a whirl (even though I’m meh on the Cthulhu Mythos).

Commonalities in the things I like: Well-edited, directed/guided discussions with co-hosts or a main host and guests. Or, in the case of 99% Invisible, Serial, and RadioLab: hosts that tell stories. Check out the TEDx Talk with Roman Mars below that shows how he integrates his hosting with pre-recorded bits.

What I have now, gaming-wise, are podcasts that feature boardgames. No RPG stuff. ((I have a few episodes of The RPG Academy downloaded, but those are the Roll20 episodes to get a better understanding of that gaming platform.))

What do you recommend?