#RPGaDAY 2016, Day 4: Future Convention Plans

In the past #RPGaDAY events, the four days of Gen Con had questions that revolved around game conventions. This year, there aren't any. So for the next four days, I'll be covering topics about gaming conventions. The one "official" prompt I'm interested in pursuing from this time frame will show up on the 8th. Today, in question form: What are your plans for conventions in the future? While I enjoy Gen Con, I don't see me attending again unless I'm there as part of a company. It's grown too large for me to handle. Last year on Day 14, where the topic was "Should I attend Gen Con?", I wrote a bit about an episode of Ken Hite and Robin Laws' podcast discussing that convention. The takeaway line from that was Ken saying, “I hate to say it, because Gen Con used to be great one-stop shopping for freelancers… I would find it amazing if a freelancer was able to get two words...
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#RPGaDAY, Last Year: Day 6 – Favorite Game Never Played

Caught up to Now, Last Year! A year ago, the question was What’s your favorite RPG you never get to play? Let's see how I answered last year and see if that still holds true for this year. My roleplaying days have become leaner in recent years. I played a ton in the high school/college years, then again years later with a literal renaissance of gaming. Since moving to Maine, roleplaying opportunities have diminished. I’m on the east coast, which means that all the gamers from the home group are anywhere from two to three hours off, depending on the time of year, so it’s hard to connect. There’s the child’s bedtime to consider – unlike some gamers, my spouse also loves to game, so I can’t just say I’m going to start playing games via Hangout and honey can you put the girl to bed in an hour? – plus with the time difference, we’re starting around 9:30 at night and ending (hopefully)...
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#RPGaDAY2015, Day 4: Most Surprising Game

The #RPGaDAY writing prompt for day number four is Most Surprising Game. There's a few ways to take that, but I'm going with the game that really made me realize that something else was going on, something that was so eye-opening it changed how I run games from that moment on. That game is Eden Studio's Buffy, the Vampire Slayer. Before I get to the what in the game that really shook up how I approach games, I'd like to take an aside and mention how Buffy is the shining perfection of what licensed role-playing games aspire to be, because it is. The voice used in the book fits perfectly with the IP the game is based on, and I'm saying this as someone who worked on the Firefly RPG. ((With all of the -ing words dropping the g's, Firefly is almost perfect, but Buffy was there first and really nails it across the book and all supplements.)) The tone, the graphics, the...
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