#RPGaDAY 2017, Day 3: Finding Out About New Games

The #RPGaDAY writing prompt for today is “How do you find out about new roleplaying games?” — a question I don’t have a good answer for. I mean, I used to read message forums and know about cool things that way. I also used to enter the neighborhood bookstore and stumble across something new. This is how I found out about Shadowrun, through a copy of Bug City sitting on a shelf at a Hastings in a slowly-dying mall in Bryan, Texas. It’s also how I found out about 7th Sea. (But that was at a used bookstore, a month or two after I discovered Shadowrun, so my big college era game was more cyberpunky than swashbuckly.)

I guess these days it’s social media.

Well, that and working on layout for books then getting told what’s coming out down the line but I can’t tell anyone about it until the company makes an announcement.

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#RPGaDAY 2016, Day 13: What Makes a Successful Campaign?

First, define “successful”. Also “campaign”.

Back when we played the post-college Shadowrun game, I had the whole campaign outlined1 to create story arcs, season arcs like a television show. Each season started and ended on certain points. When we played that game, we went through the first season and had a good ending. Then we tried to do play-by-email once we started all moving away in the second season and that one didn’t have a satisfying ending.

My answer? Endings make a successful campaign.

Plan for an end point.

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  1. Remember, this was back when I was still thinking of roleplaying games as primarily the GM’s story where the players enter with their characters to see what happens, rather than the collaborative play style I enjoy now. []

#RPGaDAY 2016, Day 7: What is one of your favorite convention moments?

In Arizona, I headed an organization that eventually started up a gaming convention. That convention, RinCon1, is still going strong — this year it will be held September 30 through October 2nd2 in beautiful Tucson, Arizona.

I’m going to briefly talk about two of my favorite memories from that convention: Berin Kinsman‘s run of Sea Dracula and Jason Corley’s Ghostbusters game.

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  1. Playfully named after the Rincon mountains on Tucson’s eastern side. []
  2. Head to RinConGames.com for more info! []