Modiphius’ Star Trek Adventures

Late last week, Modiphius released links to preorder their new Star Trek roleplaying game, Star Trek Adventures. Visually, it looks cool, perhaps up there with Fantasy Flight Games’ Star Wars RPGs, a series of game books that does a lot of things right. The cover of the collector’s edition is a very interesting angle of The Next Generation’s Enterprise’s main hull, rendered by the same people that provided the 3d model for the Star Trek: TNG Remastered series. The cover of the regular edition is original artwork — an illustration![1] The one spread we have of the interior also features an illustration of Picard’s Enterprise being harried by Romulan ships (and the announcement comes with another illustration of a starship battle!). This leads me to believe they’re going full-on illustration with the game rather than just using stills from existing movies and television shows[2]

But that spread — I’d like to take a few minutes and write down what I really like about it and what I see in the layout.

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  1. Aside: When we worked on Firefly, we had illustrations for the covers. We heard from the distributors that they would not sell unless we had photos of the crew instead of illustrations — a claim I always thought of as full of crap. It’s great to see that a game based on an existing IP is going forward with an illustrative cover. []
  2. Firefly chiefly did that to save money on production costs. []

Current Work: Posthuman Pathways RPG

posthuman-pamphlet

Client: Genesis of Legend Publishing

Project Scope: Graphic design, layout.

Project Description: A series of accordion-fold and gate-fold pamphlets that make up the physical play components of a transhuman roleplaying game.

The Posthuman Pathways project consists of five legal-sized pamphlets that are used to play the game. The above graphic is pamphlet one: The Long Road. The obverse has an introduction to the game. This side has The Timeline, where players place cards and notes during the three eras of the game:  human, transhuman, and posthuman. Unlike the other four gate-fold pamphlets, this is the only accordion-fold pamphlet in the game and will be laid flat when playing.

On this project, the basic organization of information was detailed by the game designer. My first task was to take Jason’s document and come up with different type treatments for the project. After two rounds of treatments, we had a good black and white layout mock-up prepared. Subsequent milestones included creating a background for all five pamphlets and a timeline graphic. The basic backgrounds involved geometric patterns (and a pseudo-algorithmic scale “timeline”) over a heavily modified corroded metal graphic to give a sense of space. The timeline graphic repeated some of these geometric patterns in a rising motion, which begin to clean the background, expressing the unknown future and how it emerges in gameplay.

Website: http://www.genesisoflegend.com/

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