#RPGaDAY 2017, Day 23: RPG Layout

Day 23 of #RPGaDAY has the most interesting topic to me this month: “Which RPG has the most jaw-dropping layout?” While I take a bit of an issue with the “most jaw-dropping” part of the question — other topics used “the best” to provoke a convesation about your favorite ________ — I see where the question writer is going. It’s not the best layout we’re looking for, it’s the most noticable layout that’s pleasing to look at.

Now, while I as a layout artist want to have people blown away by my work, one of the best reviews I have received is one that pointed at 7th Sea‘s layout: It doesn’t do much to overwhelm and mainly gets out of the way. On the surface, that sounds like a bit of an insult. The layout design doesn’t do much. It doesn’t distract the reader. It’s plain. This is one of the best things a layout artist can hear.

Like cinematography, comic book lettering, or editing, book layout is really only noticed when it’s done poorly. Sometimes it stands out, but layout is there to communicate, to deliver the contents of the book. When I hear someone saying the graphic design was fantastic on a thing, I am not certain if that’s higher praise than “I didn’t notice the layout at all.”

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#RPGaDAY 2017, Day 7: Improving a Great Game

The topic for Day 7 of #RPGaDAY is “How would you improve one of your favorite games?”

It’s actually “What was your most impactful game session?” but I really don’t want to delve into that one, partially because “impactful” means different things to different people and partially because the question doesn’t interest me.

Instead, I’ll follow the rule from earlier years, where we substitute questions. Hence: how would you improve one of your favorite games? This question came forth after reading Shut Up & Sit Down’s review of Tales from the Loop, where they pretty much nailed everything my thoughts on the game, positive and negative.

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#RPGaDAY 2017, Day 4: The Game Most Played Last Year

Today’s #RPGaDAY question: which RPG have I played the most this past year? Well, that’s Dungeons & Dragons 5th Edition. We’ve been playing through the Princes of the Apocalypse campaign setting most weeks, a few hours at a time for over a year now, but the cracks are starting to show in the product (and game system) and, well, I’m just hoping we’ll finish soon and move onto something else.

Before the new edition of D&D came out, I was done with the fantasy genre. I hated the complexity of third edition D&D (and 3.5 and Pathfinder) and fourth edition just wasn’t anything that I would have considered “fun”. The only option I was looking at for fantasy role-playing was the Dragon Age RPG, which seemed to take forever to publish set 3, the upper-level ruleset, but I know that was a significant delay due to licensing approvals. We would have been playing that if the licensor would have approved the game in a more speedy fashion. I am confident in thinking the delays in the approval process was what prompted Green Ronin to develop the IP-stripped Fantasy AGE game. However, 5th Edition came out before Dragon Age‘s last book was released and, unlike the previous iterations of the game, 5e played quickly and was actually good for what it tried to do!

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