#RPGaDAY2015, Day 5: Most Recent RPG Purchase

See? I was going to answer this at the bottom of the Last Year, Day 4 post, but the question is asked again this year as its own topic.

So, what was the last RPG I purchased?

Oh, man, what was the last roleplaying game I purchased? Geez.

As I mentioned in an earlier post, I haven’t really been playing RPGs, and those that I have been playing are older games. If I go with the most recent accessory, oddly, it would be a set of dice to play FFG’s Age of Rebellion! I picked those up about two weeks ago, because I really like the boost/setback dice concept.[1] It’s crazy innovative and a great way for GMs to quickly come up with plausible rulings in the game. Shooting a blaster at a bad guy that’s tussling with one of your friends? Crap, I don’t know the official rule for “firing into melee combat”. Hey, just toss in a setback die.[2]

I don’t seem to buy games right now. But that’s because I’m doing so much RPG layout work, most of what I want to get, I’m the one working on it.

You know, I’m going to have to go back to Kickstarter, but I really haven’t purchased games there, I’ve backed games. Sometimes they’ll give me a PDF or physical book in thanks, but let’s see…

Bulldogs! Fate Core Edition, I only threw in a buck because I’ll be laying that out, but that hasn’t been delivered, and I don’t think I really purchased anything other than access to the backers-only updates. Same with Blades in the Dark (well, I’m not laying that out): it’s not due to be delivered for several months and I really got that to get access to John Harper’s .indd files, not the actual game. Feng Shui 2? Yeah, I guess I’ll go with that.

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fs2So Feng Shui 2: Action Movie Roleplaying Game is done by Atlas Games and Hal Mangold did the layout on this book, and that’s why I backed it to get the PDF. The bad thing about this is Feng Shui is a game whose subject just doesn’t interest me at all.[3] Given a chance between playing this and another game, I’d probably pick the other game. But the book is so beautiful. So skillfully laid out. It’s one of the best graphically-designed games of the past year.

Tell you what, gentle reader. You’ve read 1000 words about the layout of FFG’s Age of Rebellion earlier today. I’m not going to go into the layout of Feng Shui 2 right now — I’ll go into it in another post once #RPGaDAY2015 is over — but what I’ll leave you with is a promise: if you like books that are masterfully laid out, either of the two books in today’s post are well worth looking over.

  1. Plus I was going to borrow that for a homebrew superhero game to play with the girl. []
  2. And later, you look up the actual rule: you’re supposed to boost one of the difficulty dice. Oh well, you were pretty close and the player sweated a bit. []
  3. For gaming, I’ll point out. I don’t particularly care for the genre as a thing to play, but the movies? Yeah. They’re pretty cool. []

Current Work: Posthuman Pathways RPG

posthuman-pamphlet

Client: Genesis of Legend Publishing

Project Scope: Graphic design, layout.

Project Description: A series of accordion-fold and gate-fold pamphlets that make up the physical play components of a transhuman roleplaying game.

The Posthuman Pathways project consists of five legal-sized pamphlets that are used to play the game. The above graphic is pamphlet one: The Long Road. The obverse has an introduction to the game. This side has The Timeline, where players place cards and notes during the three eras of the game:  human, transhuman, and posthuman. Unlike the other four gate-fold pamphlets, this is the only accordion-fold pamphlet in the game and will be laid flat when playing.

On this project, the basic organization of information was detailed by the game designer. My first task was to take Jason’s document and come up with different type treatments for the project. After two rounds of treatments, we had a good black and white layout mock-up prepared. Subsequent milestones included creating a background for all five pamphlets and a timeline graphic. The basic backgrounds involved geometric patterns (and a pseudo-algorithmic scale “timeline”) over a heavily modified corroded metal graphic to give a sense of space. The timeline graphic repeated some of these geometric patterns in a rising motion, which begin to clean the background, expressing the unknown future and how it emerges in gameplay.

Website: http://www.genesisoflegend.com/